

David Harrison
Portfolio


Software Summary
The Terrain Texture by Height Tool created by Immortal Society, LLC, paints on a Unity terrain based on the terrain layers you set and the desired height you want for each layer of your choice. Unity Terrain is painted with just a few easy clicks in the inspector. Additionally, this can be achieved at runtime. The Terrain Texture By Height Tool makes it easy to paint your design on your unity terrain or add some cool paint effects at runtime. It comes with grass, pre-made Unity Terrain, six pre-made Unity Terrain layers, torch with flame particle effect and flame lighting, rain system, and flood system. Supported Unity Versions 2021.3.5 or higher. The upgraded version of Terrain Texture By Height Tool is now available on the Unity Asset Store.
Software Profile
Platforms
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Window and Mac
Engine
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Unity
Project
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Terrain Texture by Height Tool Version 3
Completed date
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Jul. 2022
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2014 original version
Project Team Members
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David Harrison - Software Engineer
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Janet Morfin - Artist
Developer
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Immortal Society, LLC
Publisher
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Immortal Society, LLC
David's Work Experience On This Project
Job Purpose
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Create a Unity Tool that allows user to paint their terrain quickly and efficiently base off of terrain height.
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Game / Graphic Development Skills:
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Algorithm
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Editor User Interface
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Optimize performance
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ShaderLab
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Unity Shader Graph
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Unity Terrain Splat Maps
Project Skills:
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Creativity
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Leadership
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Organization
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Planning
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Presentation
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Problem-Solving
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Project management
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Time management
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Within cross-disciplinary team