top of page
Red Balls of Fire
Escape Plan Logo


Game Summary
 

A Sci-fi top-down shooter game where you control an exiled captain of a military space federation. In a quest to escape the hostile planet that he was left deserted on by his subordinates.

  • Fight your way through hordes of hostile entities  designed to exterminate anything that moves as you try to find a working spaceship to escape the planet and make your way home

  • Use a variety of firearms to fight back against many enemies and bosses


Game Profile
 

Platforms

  • Windows

Engine

  • Unity

Genre​

  • 3D Top-Down Shooter

Theme

  • Sci-Fi

Players

  • Single Player

Project

  • Escape Plan

Completed date

  • Dec. 2021

Project Team Member​s

  • David Harrison

    • Team Lead / 3D Assets Manager / Game Engineer 

  • Safik Sunesara

    • Team Co-Lead / Storyboard Designer / UI Background Designer / UI Engineer / AI Engineer​

  • Chi Ngo

    • UI Artist / UI Designer / Lead UI Engineer / Gameplay Engineer

  • Ethan Henry

    • Public Relations Manager / Player Engineer

  • Mely Espino

    • FX Artist / AI Engineer

  • ​Hoang Phan

    • Sounds Manager / Audio Engineer

  • Nabil Mahesaniya

    • AI Engineer

Developer

  • Team Last Row Studio

Publisher​

  • N/A


David's Work Experience On This Project

Job Location

  • Houston, Texas

Job Key Responsibilities​

  • Collaborated with a team of 7 to design, and develop a small game for a class project

  • Engage with team to build consensus on goals and the path needed to achieve them

  • Developing  clear visual documentation that demonstrates what we are trying to accomplish, what needs to be done, and pointers on how it can be done.

  • Mentor team member by helping them with the logic and errors in there code

  • Manage the 3rd party assets to give them credit in the game

  • Assign milestones, roles, and tasks to accomplish an impressive small game with the team’s skill set by the end of November. 

  • Create the core mechanics such as: 

    • 1st AI boss

    • Gameplay

    • Object Interaction

  • Setup shaders

  • Create Special Effects (FX)

  • Create the cut-screens

  • Create the game Trailer 

  • Find all the art/animation/textures/SFX assets needed for the game and modify the asset that need to be modified 

Game / Graphic Development Skills​:

  • Artificial intelligence (AI)

  • Cinemachine

  • Timeline

  • Game Mechanics

  • Physics

  • Algorithm

  • ShaderLab

  • User Interface (UI)

Project Skills​:

  • Creativity

  • Organization

  • Planning

  • Problem-Solving

  • Project management

  • Time management

  • Source code repository (Github)

  • Version control  (Git)

  • Within cross-disciplinary team


Game Videos
 

David Harrrison Professional Portfolio. Proudly created with Wix.com

  • David Harrrison Professional LinkedIn Portfolio
  • David Harrrison Professional YouTube Portfolio
bottom of page