

David Harrison
Portfolio


Game Summary
A Sci-fi top-down shooter game where you control an exiled captain of a military space federation. In a quest to escape the hostile planet that he was left deserted on by his subordinates.
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Fight your way through hordes of hostile entities designed to exterminate anything that moves as you try to find a working spaceship to escape the planet and make your way home
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Use a variety of firearms to fight back against many enemies and bosses
Game Profile
Platforms
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Windows
Engine
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Unity
Genre
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3D Top-Down Shooter
Theme
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Sci-Fi
Players
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Single Player
Project
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Escape Plan
Completed date
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Dec. 2021
Project Team Members
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David Harrison
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Team Lead / 3D Assets Manager / Game Engineer
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Safik Sunesara
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Team Co-Lead / Storyboard Designer / UI Background Designer / UI Engineer / AI Engineer
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Chi Ngo
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UI Artist / UI Designer / Lead UI Engineer / Gameplay Engineer
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Ethan Henry
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Public Relations Manager / Player Engineer
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Mely Espino
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FX Artist / AI Engineer
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Hoang Phan
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Sounds Manager / Audio Engineer
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Nabil Mahesaniya
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AI Engineer
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Developer
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Team Last Row Studio
Publisher
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N/A
David's Work Experience On This Project
Job Location
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Houston, Texas
Job Key Responsibilities
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Collaborated with a team of 7 to design, and develop a small game for a class project
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Engage with team to build consensus on goals and the path needed to achieve them
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Developing clear visual documentation that demonstrates what we are trying to accomplish, what needs to be done, and pointers on how it can be done.
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Mentor team member by helping them with the logic and errors in there code
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Manage the 3rd party assets to give them credit in the game
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Assign milestones, roles, and tasks to accomplish an impressive small game with the team’s skill set by the end of November.
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Create the core mechanics such as:
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1st AI boss
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Gameplay
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Object Interaction
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Setup shaders
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Create Special Effects (FX)
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Create the cut-screens
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Create the game Trailer
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Find all the art/animation/textures/SFX assets needed for the game and modify the asset that need to be modified
Game / Graphic Development Skills:
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Artificial intelligence (AI)
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Cinemachine
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Timeline
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Game Mechanics
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Physics
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Algorithm
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ShaderLab
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User Interface (UI)
Project Skills:
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Creativity
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Organization
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Planning
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Problem-Solving
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Project management
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Time management
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Source code repository (Github)
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Version control (Git)
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Within cross-disciplinary team